Counter-Strike 2 Update
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• Updated the map selection process to give players more opportunities to play maps they've been learning.
• Map selection process:
• Team 1 picks one map
• Team 2 picks two maps
• Team 1 picks a final map.
• One of the four maps will be randomly selected and the match will begin.
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• Rush is a fast-paced queued 3v3 game mode.
• Players battle through a series of battle arenas to reach the opponent's castle and win the match.
• Battle arenas are randomly selected for each match, so no two matches are the same.
• Control the tower when you eliminate the enemy team (or time expires) to win the round.
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• Players can now reload silently (but slowly) by pressing and holding the reload key.
• Un-scoping a sniper weapon no longer produces a sound.
• Globally increased visual clarity and improved fidelity of bullet impact decals.
• ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
• Chickens now take damage from the Zeus x27.
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• Crosshairs have been updated to be resolution independent.
• A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
• Added new crosshair styles
• Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
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• Updated engine code to the latest version of Source 2.
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Ancient
• Fixed holes in world in Long A Main Hall.
• Adjusted door geometry and grenade clipping inside Jaguar.
Cache
• Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
• Reinforced scaffolding by balcony in A site.
Train
• Blocked pixel gap in crates on bombsite A.
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• Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
• Added support for applying stickers to C4.
• The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
• Halftime scoreboard stats should now fully reflect the results of the previous round.
• Fixed a case where players could avoid a kick ban.
• Players can now adjust music volume per game-mode.
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• Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
• Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
• Added "point_deathcam_bounds" entity that constrains the player death camera.
• Added
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