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Community Announcements · 22.09.2026

Counter-Strike 2 Update

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• Updated the map selection process to give players more opportunities to play maps they've been learning.

• Map selection process:

• Team 1 picks one map

• Team 2 picks two maps

• Team 1 picks a final map.

• One of the four maps will be randomly selected and the match will begin.

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• Rush is a fast-paced queued 3v3 game mode.

• Players battle through a series of battle arenas to reach the opponent's castle and win the match.

• Battle arenas are randomly selected for each match, so no two matches are the same.

• Control the tower when you eliminate the enemy team (or time expires) to win the round.

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• Players can now reload silently (but slowly) by pressing and holding the reload key.

• Un-scoping a sniper weapon no longer produces a sound.

• Globally increased visual clarity and improved fidelity of bullet impact decals.

• ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.

• Chickens now take damage from the Zeus x27.

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• Crosshairs have been updated to be resolution independent.

• A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.

• Added new crosshair styles

• Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.

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• Updated engine code to the latest version of Source 2.

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Ancient

• Fixed holes in world in Long A Main Hall.

• Adjusted door geometry and grenade clipping inside Jaguar.

Cache

• Some gap fixes and clipping adjustments around the blue doors in Mid.

Mirage

• Reinforced scaffolding by balcony in A site.

Train

• Blocked pixel gap in crates on bombsite A.

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• Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.

• Added support for applying stickers to C4.

• The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.

• Halftime scoreboard stats should now fully reflect the results of the previous round.

• Fixed a case where players could avoid a kick ban.

• Players can now adjust music volume per game-mode.

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• Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.

• Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.

• Added "point_deathcam_bounds" entity that constrains the player death camera.

• Added

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